This might be a familiar situation for many gamers. In a classic voice-over by a seemingly omniscient narrator, the player learns about Stanley, an office drone who receives orders on a monitor and spends his life mindlessly pressing buttons. The Stanley Parable begins with a narrated cut-scene, a cinematic sequence in which they player can only observe the video game environment. Some very interesting, not to say entertaining, narrative experiments are happening in the world of video games-we talked about this a bit with game designer and former Structo alum John Björling a few weeks ago-and here guest contributor Katalina Watt sets out to illuminate one such experiment. We can’t get enough of stories which refuse to play by the rules, or which make us suddenly realise we had no idea what the rules were in the first place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |